As the subscribers of the Populous Online YouTube Channel probably already noticed, there are some updates. There weren’t much updates since 8 months, most of the previews of Block 2 were also missing. So I’ve been re-cut the video, recorded new parts and uploaded it. It’s a bit long, exactly as long as the entire Populous soundtrack, so you can hear it during the video, including the menu music. But that’s not all, you can also see the first preview video of Block 3, level 17: Cold Welcome. You weren’t see this level in the live previews. I’ll upload the previews of new levels as soon as the level reaches the stage of public showcase so subscribe to our YouTube channel today to be notified immediately. There’s also one more thing to notice: Users has started to make Devil Worlds videos. To feature them in the official channel I’ve created a playlist “Devil Worlds unofficial” and collected those videos there. If you got a video I didn’t found yet just drop a comment here with the video link and I’ll add it right away.
To compensate the delay of Block 3 we’ll open the Public Beta with 5 levels (the cold ones) and add the rest (the asteroids) later. Hope to see you soon as a Beta test participant once again.
An update has been released for the Mod Manager and the Devil Worlds mod (Mod Manager version only), changes:
- Skin reloading is much faster.
- Open Skin support for those interested in making a skin. We’ll offer you a template skin soon that you can edit.
- Fixed a bug that caused the Mod Manager to think that the skin is corrupt if you exited from The Beginning window last time.
- Fixed Allies Torn Apart, now the Dakini will kill the Matak Shaman as intended.
- A well placed backdoor to Dakini could break ISC on Evil Land, it’s now been corrected.
- Dakini’s Stone Head will now rise much later, 15 minutes before they actually going to worship it on Evil Land so you can’t steal it early.
- Small balance change on Evil Land: The Chumara totem will now rise 2 minutes earlier but you have 2 extra minutes to get it – this gives you a little advantage to prepare for the fight but also increases the frequency of the reappear.
- Adjused ISC on Allies Torn Apart and Evil Land to use half of the CPU time used earlier, improving performance on old PCs.
It’s time to announce that we reached the magic number of 1000 files in our Image Gallery. It’s time to check it out! You can contribute aswell by uploading your screenshots, just click Upload Files in the top navigation bar. Please upload jpeg, gif and png only, there can be problems with bmp (pop takes screenshots in bmp). If you’re uploading a screenshot of a Mod Manager level or mod type the level name to the Level Name field so when your screenshot is apporved it will appear on the detailed info page of the level.
Additionally a hotfix has been released for the Mod Manager fixing the File Error dialog when hosting IP games, also now it returns you to the section where you launched the game upon exiting. It now also downloads the level descriptions for new Standalone Levels. Also a new Standalone Level is released, one of the “minimaps” from the long gone Populous Downloader so now you can have fun in an infinite uber hole once again. It can be played in LAN Multiplayer too (just like in the original) however since the Standalone Levels feature is designed for Single Player levels you can’t play it via the Public Games service or direct IP game.
A major update is coming for the Mod Manager with many cool features. Upon user request the program will be able to launch Populous: The Beginning and Undiscovered Worlds (if you got it) so you can access the original game and mods via a single shortcut. In addition, you can host Public Games on the original Multiplayer levels (and Undiscovered Worlds if you and the users willing to join got it) so if you want to have a quick match with your friends who didn’t got the MatchMaker you can now do it. Please note that unlike for mods, the Mod Manager won’t check the original game so all modifications will remain in place. This may cause problems in Multiplayer when levels or constants are modified. (Please note that games played via the Public Games service doesn’t count towards your MatchMaker rating!)
The second major feature is the Standalone Levels. Many developers do a few levels only, if you’re one of them it’s time to submit your levels as the Mod Manager will now be able to manage levels don’t belong to a mod. The levels are collected to a level list with previews and descriptions, downloading and updating levels are automatic and happens in the background. If you play a level once it’ll be saved to your computer so you can play it anytime offline.
Also the feedback module will be launched where anyone can send feedbacks for every mod, skin, standalone level and for the Mod Manager itself. Feedbacks will be delivered to the Developer Centre where the content owner will be able to read them. Optionally you can leave your e-mail address so the developer may contact you when needed to sort things out.
- Fixed all the Minimize bug, now you can’t hang the program when minimized in any way.
- Updated Public Games registration window allows you to decide if you want to register your game or not, enter a name and select the expansion to host (TB/UW/mod) in one step.
- Constants now can be pulled from the Library to the Normal and Strong mode slots.
- Save Game Isolation seperates saved games on each mod to prevent crash when a save loaded that didn’t belong to the loaded mod and to let you use all 8 slots for all of your mods. Those who download the program for the first time, migrate from the Devil Worlds Launcher or got Devil Worlds only won’t notice anything, the isolation is automatic. Those who got multiple mods installed will have to select which mod each saved game belongs. This choice is permanent, since mappack files are encrypted there’s no way to restore saved games associated to the wrong mod!
- New rating icon for new mods that didn’t received a rating yet so it’s no longer the same as the worst rating.
- New cool icon for the program.
- Small bug fix related to Strong mode.
- Update: Fixed a bug that prevented starting the Mod Manager when the settings file is corrupt. Additionally the default settings are now supplied within the full download so you’ll no longer get the “Settings corrupt” message upon the first start.
- Update 2: The Survey system is replaced by the Feedback system
- Update 2: Fixed a bug caused skins got corrupted during an update apart from the default. Please note that due to this only the latest Mod Manager is receiving skins and skin updates
While preparing for the launch of the new version the Update system will be shut down, when it happens we’ll post a Breaking News. Once the system is back you’ll be able to download the latest Mod Manager, Library, skins and the updated mods that uses the new features of the Library. During the maintenance you won’t be able to download and update the Devil Worlds Launcher and the Mod Manager and downloading new mods won’t be possible so you can only play the mods you’ve already downloaded. Additionally, your approved content list won’t appear in the Developer Centre. The Public Games service and the rest of the website, including the Library and content submission will work as usual.
Update: The maintenance is over and Beta 2 is available.
Since the Galaxy skin is no longer compatible with this version it’s unavailable until the owner creates the new buttons.
The skin templates for the current version of the Mod Manager is available in three format: PSD, TIF and GIF! Please note that the progam only works with GIFs so the transparency will be rendered to the final image. PSD and TIF files contain layers so you will find every images and buttons in the place you’ll see them in the program. You can change the transparency or the shape of the buttons just like if you’re editing it within the program. To set specific component colors like texts, titles, component borders and background colors, please fill the boxes in the image file. If you are done just upload the PNG, TIF or GIF file to the Developer Centre and as soon as it’s approved it will appear on the Skin List. Please note that plain skins (without graphics in the background) and graphic skins will appear on a seperate list but you can create both and they’ll be distributed in one file, therefore installing an unsupported Windows theme won’t fall back to the default skin. Only Plain skins are supported on old Windows versions (9x, ME, 2000) and on certain Windows XP themes.
We’ll write more instructions and help on a specific page where you’ll find detailed information, guides and hints.
Until that, you can download the templates here: PSD, TIF, GIF Links are out of date!
If you have any question, feel free to contact us!
If I’m being honest I didn’t think it would succeed, towards the middle of the Project GODUS kickstarter campaign I thought to myself, ‘clearly they’re just clutching at straws now’. Especially where it came to the cliché ‘NEW’ stamp they decided to put on the front page video.
If you’re not quite sure what I’m talking about, go over and have a look at the campaign page; it’s a game thought up by one of the founders of Bullfrog himself, going back to the good old days when the God genre of gaming was in its prime. Specifically I’m talking about the likes of Populous, Dungeon Keeper and Black & White.
The kickstarter campaign has been a turbulent experience for them since the beginning and I am glad that it has ended up succeeding, simply because I’m tremendously excited about the potential GODUS has to offer for this genre of gaming. Taking note of the similarity that GODUS has to Populous: The Beginning and previous games, Populous Online will be closely following its development.
News and information will appear along side our usual Devil Worlds updates, Populous news and gaming related news.
For anyone interested in free game promotions, gog.com are currently running a 48 hour one for Duke Nukem 3D: Atomic Edition. The game will be available, for free, for the next 48 hours!
In addition to the Duke Nukem promotion there is a daily deal running for ‘Bullfrog Favourites’; acquire all of the best bullfrog games including Dungeon Keeper 1 and 2, Populous 1, 2 and The Beginning for only $11.92.
The Populous-Online forums will be returning, we’re looking into a way of merging the system with the new site and linking it up to the user account system we have here. It’ll be a good place for you all to share any screenshots, stories, suggestions and criticisms you have for the team about Devil Worlds or anything else you have in mind.
Keep an eye out in the top menu bar!
Have you ever thinking about the executable file of the Devil Worlds Launcher is called “spmgr.exe” instead of “launcher” or “dwlauncher” and why the only mappack is located in the “SPPacks” folder? In the first stage of development of the Devil Worlds mod we’ve realized that we’ll need a launcher. But we didn’t wanted just a launcher, we wanted a Single Player Pack Manager that would install and manage several Single Player mappacks. The development has been started but then we realized that there’s no content to manage.
There’s a mod selection bar on the bottom of the screen where you could navigate using the yellow arrows and pictures. They were small so this manager could show only three selectable mappack at the same time. The buttons was located on the right hand side of the screen with a level list. Selecting a level, displayed a generated preview and a short story of it. Also it was supported a large preview with detailed technical informations such like this website. I loved this idea but the final version of our mod will contain more than 120 total levels (including the MP levels) so a simple list would be confusing. Thats why this version was never been released.
The first version of the Devil Worlds Launcher was released without the preview and mappack selection features because it was unnecessary. The skin was improved during its lifetime and the pack list got replaced with the block list and the level list box got replaced with an image. This part has been moved to the left side of the screen to achieve a better appearance. Later we resized the window because some new funcions such Public game and the detailed block descriptions required a bigger place also we could improve the skin. This version still contains a block list. Those tiny pictures looked well on the screen but you never saw the whole story just a small part of it. Sometimes I felt, I’ll launch only a block not the whole mod. The block system is more likely a technical stuff not a visual one. Thats why I prefer to call them Release blocks.
After me and Dezsike has discussed for a long time, we decided to “call back” some hidden features and release a mod manager. Unfortunately, these parts of the code was really obsolete and we had to find a new place for some options like the difficulty settings. As you see on the pictures, there are two separated part of the manager. The first one is called the main screen, where you can select a mod, change the options and search for updates. The mod list can display the online mods as well, so you can download and install new mods easily. The “mod screen” was improved too, we removed the unnecessary buttons and modified the left menu to a category list. Here you can switch between the mod features easily. Also there are many new features in the Mod manager which proved by the fact, the attached images that I’ve taken two days ago have also became out of date for now.
If there is something you want to see in the new mod manager, let us know via comments or the contact form. Don’t worry, we still work on the mod too. The beta will be released with 8 brand new challenging levels, hard mode of the two previous blocks and at least 21 skirmish levels from the MP levels.
It looks like the old man Molyneux is heading back towards his roots. (I sincerely hope) Project Godus is a reinvention of the god genre that he invented with Populous way back in the day. It’s being developed by his new small studio 22cans who recently revealed ‘Curiosity – what’s in the cube’ to the world.
I’d recommend keeping a close eye on the development of this kickstarter, on the one hand I feel it could be awesome; on the other I feel they might be over their heads and what we’re hoping for turns out to be a tap-to-click mobile game.
GoG.com is having a two week promotional event that is offering a huge chunk of interplay games on a pay-what-you-want basis. This is an amazing opportunity to get some fantastic games at a price that you believe they are worth.
By paying what you like, you can get 8 of the available 32 however if you consider paying above the average or even the 82% off value of $34.99 (~£21.86, ~€26.87) you can get 20 and 32 games respectively.
It’s worth checking out, not to mention all of the games are DRM free.